Welcome to Redemption CCG FL!
Originally known as Redemption CCG WV but has been changed to Redemption CCG FL due to me moving to Orlando, FL (Central Florida) about 4 years ago. Home of the T-1 2-Player National Champion in 2003. If you've never heard of Redemption CCG or reached this page in error but are curious to what you've found click here!
Technical question about Redemption CCG Cards? Check the REG or ORCID! |
Latest Update (02/12/20):
This does not include the trade center or tournament updates as they get frequent updates.
Full list of past updates are archived here.
Full list of past updates are archived here.
*Finished The Lineage of Christ expansion set lists.
*Updated the Abbreviations Resource with the remaining The Lineage of Christ Lost Souls.
*Finally got the domain name set up so we are now www.redemptionccgfl.com.
*Changed the sorting options from The Early Church - Current to make it more clear.
*Added the next Florida Tournaments to the main page.
*Added a link to our discord on the top of the main page.
*Updated the Abbreviations Resource with the remaining The Lineage of Christ Lost Souls.
*Finally got the domain name set up so we are now www.redemptionccgfl.com.
*Changed the sorting options from The Early Church - Current to make it more clear.
*Added the next Florida Tournaments to the main page.
*Added a link to our discord on the top of the main page.
Redemption CCG FL Local Tournament (12/14/19)
Special thanks to Derek from Your Turn Games for hosting the event as well as Bearded Browncoat Comics & Games for having us!!!
Type 1 2-Player:
1.) Kyle H. 2.) Derek T. 3.) Ken S. |
Booster 2-Player:
1.) Kyle H. 2.) Eric M. 3.) Jonathan G. |
What's going on with Redemption FL?
All additions to the page are now being placed on our UPDATES page. Updates are from the end of 2018 onward.
I am looking for decks to add to my resource page if anyone wants to submit any they can email me! Credit will be given!
Also I have been trying to update and put more and more resources but they do take time that unfortunately I haven't had recently.
Also special thanks to the many people on the Redemption CCG Cactus Forums who have helped me with information in updating my site! Without your help all of this wouldn't be possible! The Guardian, Gabe, RedemptionAggie, Isidular, JeremyStair, Ironisaac, CactusRob (of coarse), tripleplayNa1, Bobbert, Lampy 2.0, jbeers285, jesse, Josh, Master Q, uthminister, etc. If you feel I missed you I apologize please contact me and I will add you!
Throwback Thursday:
The Ten Commandments of Redemption
#1 - Any means Any and All means All
Yes, even your own, as long as it's a legal target.
#2 - If part of the card alignment allows for a search, than you can get it.
"Can I use this 'search for Enhancement' card to get a Covenant from draw pile?" YES.
#3 - Cannot be Negated means Cannot Be Negated.
Not directly, not indirectly, no way, no how. That puppy sticks.
#4 - Prevent stops abilities going forward. Interrupt stops abilities going backward. Negate does both.
... and cannot-be refers to these same directions
#5 - Negates No Longer Cascade; Any Cards That Take Effect as the Result of a Negated Card is no longer negacted.
Character A bands to Character B.
Character B's ability says "Draw a card."
If the band ability is later negated, the "draw a card" ability on Character B still happens.
#6 - You Can't Interrupt a Prevent if Your Interrupt is Prevented.
"I prevented you." "But I interrupted you after." "But my prevent stops your interrupt first."
#7 - Rock (protect/immune/ignore) beats scissors (cannot be negated); scissors beats paper (interrupt/prevent/negate); paper beats rock.
Dynamite and Spock cards not included.
#8 - Cards Take Effect in the Order They Are Played; Dominants Take Effect in the Order They Hit the Table.
One at a time, people. Must follow "dominant priority/initiative" (i.e. the active player--the player whose turn it is--always gets the first opportunity to play a dominant).
#9 - Discarding a Card Does Not Negate Its Active Special Ability
You have to interrupt/prevent/negate a special effect to stop it. However Territory Class characters have their abilities "turned-off" if they leave territory (they aren't negated they simply stop being active).
#10 - Restrict abilities target players. Prevent abilities target other abilities. Protect abilities target cards.
Who is the target of your card? Is it your character? Or is it his?
Yes, even your own, as long as it's a legal target.
#2 - If part of the card alignment allows for a search, than you can get it.
"Can I use this 'search for Enhancement' card to get a Covenant from draw pile?" YES.
#3 - Cannot be Negated means Cannot Be Negated.
Not directly, not indirectly, no way, no how. That puppy sticks.
#4 - Prevent stops abilities going forward. Interrupt stops abilities going backward. Negate does both.
... and cannot-be refers to these same directions
#5 - Negates No Longer Cascade; Any Cards That Take Effect as the Result of a Negated Card is no longer negacted.
Character A bands to Character B.
Character B's ability says "Draw a card."
If the band ability is later negated, the "draw a card" ability on Character B still happens.
#6 - You Can't Interrupt a Prevent if Your Interrupt is Prevented.
"I prevented you." "But I interrupted you after." "But my prevent stops your interrupt first."
#7 - Rock (protect/immune/ignore) beats scissors (cannot be negated); scissors beats paper (interrupt/prevent/negate); paper beats rock.
Dynamite and Spock cards not included.
#8 - Cards Take Effect in the Order They Are Played; Dominants Take Effect in the Order They Hit the Table.
One at a time, people. Must follow "dominant priority/initiative" (i.e. the active player--the player whose turn it is--always gets the first opportunity to play a dominant).
#9 - Discarding a Card Does Not Negate Its Active Special Ability
You have to interrupt/prevent/negate a special effect to stop it. However Territory Class characters have their abilities "turned-off" if they leave territory (they aren't negated they simply stop being active).
#10 - Restrict abilities target players. Prevent abilities target other abilities. Protect abilities target cards.
Who is the target of your card? Is it your character? Or is it his?
Redemption is a Registered Trademark of Cactus Game Design, Inc. 1995 - 2007. All images from the cards found on these pages are copyright of Cactus Game Design, and are used by permission. Comments found on this page are those of the webmaster and not necessarily those of Rob Anderson or Cactus Game Design.
To contact me for any reason please email me at:
[email protected]